• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Saturday, October 30, 2010

Decisions, decisions

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Most of my gaming time continues to be taken up by EQ2. Last night Brynnethe and I decided to track down and complete all the Night of the Dead (Halloween festival) quests, which was a lot of fun. Not sure my warden wants a hanging man in his house as a reward thought! I really enjoyed the new haunted mansion quest and the Hollow Hedge maze, neither of which I'd seen before.

Those of you who have read one of my earlier posts on The Old Republic will know that I am planning to play a Smuggler for my main on release. Well that's now changed. Maybe. No, definitely. Perhaps.

Why the second thoughts?
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Tuesday, October 26, 2010

The saga continues

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I've spent the last few evenings playing Everquest 2 some more, and I continue to be surprised by how much has changed and how much feels familiar at the same time.

I've had great fun grouping with Udrath, Jahf, and Brynnethe (my wife, who has also returned for the time being at least), and have managed to fight my way up to level 17. I've also done some crafting and have decided to become an alchemist, based on the need to make some cash and provide myself with useful items.

I found and started my first heritage quest last night (In Honor and Service) and had a fantastic time running round with Merecraft and Udrath trying to solve it.
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Friday, October 22, 2010

Back to (EQ2) Life

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I last played Everquest 2 in January 2007. Over three-and-a-half years ago. Echoes of Faydwer had hit a couple of months before, and Game Update 31 had just been released (EQ2 has just seen Game Update 58 go live).

Since then I've played Lord of the Rings Online (a game I still have great affection for) and Age of Conan (see my last post). Due to the lack of anything else enticing, a few old friends that still play the game, and a long wait until the release of Star Wars: The Old Republic I decided to have another look at EQ2 and see what's changed.

Short answer: A lot.
Long answer: Read on!
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Monday, October 18, 2010

End of Conan

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"Then suddenly the borealis, the snow-clad hills and the blazing heavens reeled drunkenly to Conan's sight; thousands of fire-balls burst with showers of sparks, and the sky itself became a titanic wheel which rained stars as it spun. Under his feet the snowy hills heaved up like a wave, and the Cimmerian crumpled into the snows to lie motionless." from The Frost Giant's Daughter by R.E. Howard.

Well, that's it for now. I won't be renewing my subscription to Age of Conan.

As I intimated in my original first-impressions review of the game, whilst the face is real pretty, it ain't got no soul! The combat, as I said, does a few new things, but they are not enough to hide the tedious grind that the game becomes once you hit level 40. I think Funcom know this too. Why else would they give you free character levels every four days? I could literally level my character up just by clicking one button in around 10 seconds if I wanted, which I don't consider value for money.

And there's more...
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Thursday, October 14, 2010

A Game of Thrones

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I've been reading A Game of Thrones by George RR Martin for the first time and thought it warranted a blog post. The book was recommended to me by one of my guild mates from Age of Conan (thanks Ealian!) after I had recommended that she pick up some of David Gemmell's novels. Like Gemmell's books (and also like the Conan books by RE Howard), A Game of Thrones is set in a fantasy setting that is low on magic and high on character.
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Monday, October 11, 2010

mMORPG - mini multiplayer online rpg

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Silly, basic, but fun and surprisingly addictive! I love coming across random stuff like this :)

Next time you have a few minutes spare try Realm of the Mad God.

Saturday, October 09, 2010

Grinds, groups, goodies and grievances

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There's been some really interesting discussions from some of the Star Wars: The Old Republic developers this week.

First of all, Damion Schubert, the principal lead systems designer on the game gave a lecture to the Games Developers Conference Online. This is a trade conference and the talk was aimed at other game designers. The title of the talk was "How Online Gaming Has Adopted The Grind".
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Wednesday, October 06, 2010

Dragon Age: Oranges

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No, that's not a typo.

You see I've been thinking about Dragon Age 2 a bit recently. I loved Dragon Age: Origins to bits (just don't get me started on the poor DLC).

In November 2009 and January 2010 Bioware hit us with the double-whammy that was Dragon Age: Origins and Mass Effect 2. Now, ME2 is my personal favourite single player title of all time, but I love DA:O too, for different reasons. Ostensibly both are role-playing games, but they are as different as apples and oranges. Of the two DA:O is much more in the mould of an old-school RPG, along the lines of the awesome Baldur's Gate series. You know the score; tactical combat, massive inventory management, creating a character from scratch, skill points to spend on feats and spells, that kind of thing.
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Saturday, October 02, 2010

It ain't like dusting crops, boy!

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Amongst the forthcoming MMOs the one I'm currently looking forwards to the most is Bioware's The Old Republic. It's nothing to do with the game being set in the Star Wars galaxy, as I explained before, but rather the integration of story and the fact it's being developed by my favourite development studio.

Whenever I start a new MMO I always start off with a rogue-ish utility class as my main character, then move on to healers and tanks with alts. I'm not sure why I've developed this habit, but I did it in Everquest, Dark Age of Camelot, EQ2, Lord of the Rings Online, and Age of Conan. I guess the stealthy classes just appeal to me more. Anyway, the class I'm currently planning on starting first when The Old Republic launches is the Smuggler. I mean who doesn't want to be Han Solo right?
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