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Monday, December 19, 2011

SWTOR server status

2 comments
My earlier assertion that there were no queues on the server on which I am playing The Old Republic has proven to be short-lived. My guild is on The Red Eclipse EU PvE server and there are currently around 90 minutes of queues to get onto the server every evening. It's not a major problem for me, it just means I have to log on 90 minutes before I'm expecting to play, but I know it's caused issues for some guild members who have had to log off and then tried to get on.

The long queues are down to a couple of reasons. First of all the massive interest in the game (which doesn't even formally launch until tomorrow) means that everyone who pre-ordered is logging on at the same time. Secondly, Bioware are throttling the servers to try and even out populations until after launch so that new players will go to less populated servers. They have said that they will increase population caps once the server populations have started to settle down. If it works this means that we will end up on a server with a good healthy population and minimal queues. Let's hope they get the balance right!

There are currently 144 servers showing on the official server status page, which break down as 78 in the US and 66 in the EU, and Bioware are adding more every day.

The main reason for this post is to point out a great new website that tracks the status of each server, detailing uptimes, population graphs over time and server details. Torstatus.net contains a lot of useful information, for example, the graph below shows the population density on The Red Eclipse (the server I play on) over the last seven days.


The following graph shows the same information over the last 24 hours, and clearly displays that if you wanted to avoid any queues you would need to have logged on before 6pm.


The final graph shows the population trends on the server over the past few days. This graph shows that the overall population has already started to fall slightly (or that Bioware have started to increase the population cap).


It's worth pointing out that despite the large population and queues, once I've actually logged onto the server there has been absolutely no lag and my connection has been rock solid. If things stay that way and the queues eventually shrink it will be worth this initial pain to have a large and healthy server community (in previous MMOs I've had issues with dead servers once the first couple of months have passed. I don't think that will be an issue on The Red Eclipse).

2 comments:

  1. Unaware of the existence of http://torstatus.net/, I wrote a similar server status tracker at http://humdi.net/swtor/ following the KISS principle since I saw this same lack of server status statistics in WoW.

    One problem with the "pre-order and get to play before launch" system is that guilds have already been formed on current servers and those starting at official launch are likely to want to play where their pre-order friends do. That results in people still having a reason to go to servers that are already full. There will be massive queues unless the server population caps are somewhere around 20% currently and lifted at launch. The other option of locking character creations on full servers for some random period of time would only result in huge amount of forum whine since it unclear if a guild/character transfer feature exists.

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  2. Thanks for the link Vergo, that's another nice site and resource you have.

    Since I made this post yesterday Bioware have actually started to increase the server population caps. When I was logging in my queue went from 720 down to zero, and the server went from full to very heavy. Now the queue at peak times is around 40 minutes instead of 90. Let's hope they can bring it down some more after launch.

    I think they will probably have to start offering server transfers at some point however if they continue past the first month.

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