• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Tuesday, July 31, 2012

Issue #1: Unleased - out today

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The first monthly update for The Secret World launches today, bringing with it seven new missions and a whole lot of new content including new Nightmare Mode dungeons, the Marketplace, and more.


Additionally Funcom are celebrating the first month of the game with a special celebration weekend. Special events, prizes and the ability for anyone to test the game for the whole weekend for free are part of the plans.

For the full patch notes click here.

Friday, July 27, 2012

Notebooks and Resources

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One of the ways in which The Secret World differentiates itself from other MMOs is in the use of real investigation work required in order to solve some of the missions.

I thought it might be interesting to show a few of the pages from the notebook I'm using to keep track of things. This is the first MMO I've played where I've found it useful to actually keep notes on things I've found and seen (whether they prove to be useful later on or not). So, as I play the game I am noting names and details that crop up. Sometimes these details do nothing more than flesh out the game world, but on some occasions they have proved useful in solving some of the quests.

Playing the game in this way really makes me think of the times I used to play the pen and paper RPG Call of Cthulhu. That game required the collection of handouts and the making of extensive notes during investigations as well.

The following scans are the notes I've made during my time in Kingsmouth (i.e. only the first zone of the game) and may contain spoilers for those who haven't played yet. Click the images for larger, readable versions.
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Saturday, July 21, 2012

Kingsmouth Tales

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My time in the small Maine town of Kingsmouth is now at an end, as my investigations lead me deeper into the mysteries of Solomon Island and along the Savage Coast. It has been a memorable experience, and one the most fun, intriguing and creepy times I've ever had playing an MMO. There were so many stand-out moments that will remain with me for a long time.

Leaving town... for now.
Several things struck me as I investigated the strange goings-on in the ancient seaport. First of all the zone felt like a living, breathing world, inhabited by interesting characters in atmospheric locations (Edgar the mechanic and his two dogs, Tango and Cash (hee), must be one of the best quest givers I've ever come across). There are a lot of reasons for this, but I think it is mainly down to the sheer level of detail that the developers have put into their creation.
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Wednesday, July 18, 2012

My first TSW Build - The Bulldog

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One of the great things about the ability system in The Secret World is its flexibility and how easy it is to play around with different ideas. I've been playing round with the ability system in The Secret World and have come up with my first attempt at a low-level tank for running Polaris (QL3). I wanted to try something a little different to the usual Hammer and Chaos combination that everyone else seems to use. As I was planning on working towards the Witch Hunter deck anyway, I decided to try building a tank based on Hammer and Blades instead.

The build only contains one direct taunt (mainly for emergencies), and relies on hate-building abilities as it's primary mechanism. It is designed for area-of-effect tanking rather than single-target tanking, though it can be used for both. It only utilises abilities from the inner tier of skills (plus two from the miscellaneous Turbulence section), meaning it is possible to build with only 94 ability points.

It does have the disadvantage in that the main builder is an AoE attack, so you may need to be careful not to aggro any nearby mobs whilst using it, and it can cause issues with crowd control. However, it's a lot of fun to play and works well (in conjunction with health talismans).

I've called this build "The Bulldog" after the M41 Bulldog light tank. You can find the build using the main menu above or by clicking here.

Friday, July 13, 2012

TSW updates are called Issues, and they look great!

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Funcom have revealed more information about the first upcoming content patch, which is called "Issue #1: Unleashed". The concept is that each Issue extends the story of the game, bringing new missions to each geographical area of the game, new characters, and new features.

Each issue will be accompanied by comic book art.
Issue 1 goes live on July 31st. You can read more details, including a run down on the new missions here.

Vinculus - A Character Introduction

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Here's a new (kind of) roleplay story I wrote for my character Nathaniel "Vinculus" Hawksmoor. It's actually kind of a character introduction I wrote for my new cabal, told in Nat's unmistakeably snide style. It gives a little bit of background information as well as hinting at what is to come in his main storyline. You can read it here.

Tuesday, July 10, 2012

Monthly Content Updates coming to The Secret World

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Patch 1.01 hit the servers today. You can get the full patch notes here. Whilst it is mainly bug fixes it has been a great first week for the game. They have just opened up a new RP dimension due to demand, and as well as opening up the Chronicle site they have just announced monthly content updates for the game.

The new updates will include mission packs, raids, new zones, a pvp dungeon, new weapons, and lots, lots more, all free for subscribers. You can check out all the details here. If Funcom can deliver on this then we are in for a treat, but based on past experience I think they will be hard pushed to keep up with their proposed schedule. Fingers crossed.

I'm still loving the game and will be posting all about my experiences in Kingsmouth shortly.

Monday, July 09, 2012

Cabals and Chronicles

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I'm happy to report I've managed to find a great Cabal for The Secret World. Scarlet and Cross Institute (SCI) are a fantastic bunch of roleplayers on the Arcadia server, and they've made me feel very welcome so far. Thanks for inviting me!

The other news regarding The Secret World today is the official launch of The Secret World Chronicle. This is an incredible official armoury site that has me really excited. I haven't played an MMO that has offered this level of information to players since I played Dark Age of Camelot.

The Chronicle site contains full details on all characters (you can make them private if you like), including rank, achievements, equipment, deck, abilities and so on. It also has absolutely loads of leaderboards and where the character sits on them on both a global, dimension, faction and Cabal basis. For example, you can find my character's Chronicle page here, and I can see that as of right now I am number 19 on the leaderboard for number of golems killed by my Cabal. The information gets updated every 24 hours.

The website also lists full details for Cabals as well, giving you an up to date roster of each guild.

Ragnar Tørnquist, Game Director gives an overview of the new site here.

More MMOs should provide this kind of functionality. I love this sort of stuff and it's great to see Funcom going the extra mile. I can't wait to see how they expand the system in the future.

Sunday, July 08, 2012

A Murder of Crows - A New TSW RP Story

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I've just posted up my first roleplay story set in The Secret World. You can read it here or using the Roleplay Stories link in the main menu.

Friday, July 06, 2012

Yet Another New Theme

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In keeping with my latest gaming obsession I have revamped the appearance of the site once again. I hope you like it!

Expect a new roleplay story set in The Secret World at some point this weekend too.

Wednesday, July 04, 2012

10 reasons why The Secret World has blown me away

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Ok, so I realise the posts over the last two weeks have been very heavily centered on The Secret World, but there are some damn good reasons for it. It really has surprised and amazed me how much I have grown to love this game. Here are some of the reasons why (warning - long read incoming!)...

Ooo, new duds!

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Tuesday, July 03, 2012

The Secret World Launch Trailer makes other trailers cry...

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I'm not going to say anything. Like the game it's beautiful, different and unique. Just watch it.

Monday, July 02, 2012

Updated Gunslinger and Sentinel Builds

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I've finally gotten round to updating my Gunslinger and Sentinel builds following the changes to the talent trees in patch 1.3. You can find them using the main menu above.

Sunday, July 01, 2012

The Secret World Hints and Tips

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Here's a list of hints and tips I picked up whilst playing The Secret World beta weekends and early access. These are the kind of things that the game doesn't actually explain to you, but will hopefully help ease you in to what is a deep and complex game that refuses to hold your hand.

Even simple quests require some thought.

So, in no particular order here we go...
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