• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Tuesday, September 25, 2012

Issue #3 - The Cat God hits tomorrow!

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Sneaky Funcom, real sneaky!

Morteia just announced that tomorrows server downtime will add Issue #3 to the game! No-one has any idea what content this update will include, but it's a really nice surprise and good to see they are back on track with their monthly updates already!



Update: Issue #3 is now live. The patch notes can be seen here. There is more information on the patch and the Halloween event that will be activated in mid-October here.

Monday, September 24, 2012

Cool for Cats

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A couple of pieces of news regarding The Secret World slipped out today. First of all Ragnar Tørnquist announced he was stepping back from his role as Senior Producer to concentrate on his role as Creative Director. Joel Bylos will step us as the new Game Director (I love Joel's attitude - just watch some of the live developer streams to see him in full foul-mouthed action).

Whilst initially a little worrying I actually think this is great news. One of the reasons that TSW is so unique and compelling is the vision behind the game and the superb storytelling and writing, and Ragnar is responsible for much of that. By focussing on the creative side of things the game will hopefully retain it's amazing atmosphere and setting. It may also give him time to start development on The Longest Journey 3 at last!

Along with the official Funcom announcement of the change, it was revealed that Issue 3 will be called "The Cat God". I love this for a couple of reasons. First it implies the new missions may be focussed on Egypt, a zone which I am absolutely loving. Secondly it's made me wonder whether the recent "cat bug" has not actually been a bug at all, but rather some long-term foreshadowing of events.

That's a lot of cats...

For those who don't know, as far back as the start of August large bands of cats would occasionally show up in London. No-one knew if it was a bug causing them all to congregate or something else, and there were several forum threads on the topic. The community moderator Morteia even seemed to suggest it was a bug.

More recently they have started showing up in Agartha as well. Seems like it may not just be a bug after all...

Masks of Nyarlathotep Campaign Journal: Chapter 1 - Room 410

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Last night saw the first session of the Call of Cthulhu campaign I'm running. Despite a few hiccups with the Fantasy Grounds software the session ran pretty smoothly and everyone seemed to have a blast.

To be fair, the Fantasy Grounds software held up pretty well, and the main niggles I have are the fact that it can take a long time for detailed maps to arrive on everyones tabletop, and that there is no easy way to manage player handouts (I'm having to manually keep track of what the players have discovered).

I'm going to keep a running commentary of the game here as a way of recording what happened, so expect regular updates on the adventures of the Fantastic Five as no-one insists on calling the player characters...

Read on for the events from the first session, but beware major spoilers if you haven't played the Masks of Nyarlathotep campaign. Note that my players haven't played the campaign before, so no spoilers in comments please!
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Monday, September 17, 2012

Masks of Nyarlathotep Fan Trailer

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Here's a little something I've been working on for the last week...

As previously reported, Sunday sees the first session of the new Call of Cthulhu campaign I'm running for some friends; Masks of Nyarlathotep. It's been years since I've run a CoC campaign, and I'm really looking forwards to it.

As a way of getting my players a little more hyped up for the campaign I thought it would be fun to create a "movie trailer" for the game. Here it is (click through the embedded video to get to the 720p version).

Wednesday, September 12, 2012

Issue #2: Digging Deeper hits tomorrow

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The second content update for The Secret World arrives tomorrow after a short delay. The update will see the addition of the first auxiliary weapon (the rocket launcher) complete with a new associated skill wheel, Ockham's Razor in London (a barbershop which doubles the number of available hairstyles), The Modern Prometheus in New York (an underground plastic surgeon that allows you to change your character's face), a host of new missions, new lair action missions, two new nightmare-mode dungeons and a new looking-for-group tool.

Check out the new video below that Funcom released today as a preview.


I'll update this post with a link to the official patch notes when they become available.

Update: Funcom have just announced the update will now be deployed early next week following the discovery of a potential exploit.

Update: The patch is now live and you can find the patchnotes here.

Monday, September 03, 2012

Back to Cthulhu

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This week has been kind of crazy, mainly down to two very sick children who generously have passed their infections on to their proud parents. Consequently I'm typing this between coughing fits...

So, I've had relatively little time for gaming. I've spent most of it exploring the Scorched Desert in The Secret World. I was a little worried I wouldn't enjoy my time there as much as I did on Solomon Island, but I really needn't have worried. If anything it's even better. More details in a future post.

I've also dabbled in Guild Wars 2, but every time I play it I find myself wanting to log back into TSW instead. It's just a little too cartoony and grindy for my tastes, and the high fantasy setting and story definitely have that seen-it-all-before feeling. Anyway, it's a nice diversion and I have managed to reach level 8.

The big gaming news is that later this month I'm going to start running my first Call of Cthulhu roleplay campaign for over 20 years! My old COC group have always said we'd like to get back together and play another campaign, but as we've all grown older, moved away (one of us even moved to a different country) and had kids it's just gotten too difficult to commit to a weekly campaign.
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