• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Tuesday, July 23, 2013

Force Code

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I may have been a little quiet on the updates recently, but it's not for any lack of gaming. A short trip to hospital for some minor surgery gave me a little more playtime than normal as I recovered. So as well as finishing up the sublime The Last of Us, I've also been playing through the new Issue 7 content in The Secret World, discovering the delights of Cube World (more on that in a future post) and continuing my adventures in The Old Republic.

Hawkwyn, Brinneth, Dom'ino and Carinus get their Sith together

Lord Carinus is now level 40 and battling pirates and republic forces on the ice planet of Hoth. I've been exclusively playing with a full, regular group of friends, which makes a huge difference to the amount of fun I've been having. When the full group hasn't been around I've been messing round on my Jedi Knight instead.
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Sunday, July 21, 2013

Through the Square Window - a look at Cube World

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Cube World is a new, exploration-based multiplayer RPG by Picroma, a two-person development team, and it's currently in alpha testing. Inspired by the likes of Minecraft, Zelda, Diablo, World of Warcraft and more, it uses voxels to create infinite procedurally-generated worlds to explore. I've been messing round with it, and even at this very early stage the game is fun and full of potential, whilst obviously still missing a lot of the final features and mechanics.


The worlds created are the engine are things of simple beauty. Obviously inspired by Minecraft in appearance they have a smoother, more pleasing appearance, and are full of life and bright colours. They really are worlds that are fun to explore. The fact that you can climb vertical surfaces encourages you to try and reach the tops of the highest peaks in order to see what lies beyond, and once you get a hang-glider it is impossible to resist climbing as high as you can in order to jump off.
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Saturday, July 20, 2013

You Only Die Twice

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Issue 7 of The Secret World doesn't really do what it says on the tin. It has been heavily marketed as a James Bond-esque action adventure, and whilst parts of it do indeed pay homage to the adventures of Britain's favourite misogynist spy, it is so dark, twisted, and horrific that it would give Daniel Craig nightmares for years to come. Pretty much like most TSW story lines then!


It is also one of the most imaginative, absorbing and fun quest lines in any MMO, continuing the trend of solid, entertaining and high quality content that the TSW team are pumping out. It's probably my favourite issue so far.
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Saturday, July 13, 2013

Some thoughts on the end of The Last of Us

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And so it seems that murder's not so hard - I've eaten flesh and blood each day
And if I believe the things I write through the passing season
Then with a rifle in my hand and with a thousand reasons
I'll wait, far above the crowd in the summer sunshine
And history changes now, forever

That the things we love may remain here still

There is time to wait and there's a time to kill
From the barren land come the seeds of war
So it's a far better thing that I do than I've done before
- Far Better Thing, New Model Army

It's been a couple of days now since I finished The Last of Us, and my thoughts on the ending have changed somewhat as I thought more about it. Here's why. Oh, massive bloody spoilers obviously!
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Wednesday, July 10, 2013

The Last of Us

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The Last of Us, a third-person action adventure game, has been called "one of the finest games ever made",  "one of the best games of this generation", "gaming’s Citizen Kane moment – a masterpiece that will be looked back upon favourably for decades" and "a beacon of hope for its genre". It's received over 50 perfect review scores.


How the hell could The Last of Us possibly live up to all the hype?

Well, here's my take to add to the hundreds already out there...
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Monday, July 08, 2013

War in Wimbledon

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This weekend saw an epic battle between two mighty foes take place in Wimbledon.

It didn't involve tennis in any way, shape or form however. Rather it was my first ever game of Bolt Action, Warlord Games' table-top wargame set during the years of the World War II.

The field of battle - we deployed along the right hand table edge

I've played Warhammer 40K before a few times, but never tried Bolt Action. Despite the epic nature of the game (6000 points per side on a massive 10' x 6' table, and almost 12 hours of play) I had a lot of fun and really enjoyed myself, and found the game rules simple to pick up.

I took control of the forces of Great Britain and the Commonwealth, and my team-mate took on the role of the US Army. Arrayed against us were three friends controlling various factions of the Russian Armed Forces. Over the 6 turns of the game we battled for control of three victory points and finally emerged victorious.
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