• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Monday, August 26, 2013

Raiding Time

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Tomb Raider is a great game. I really enjoyed playing it and parts of it are breathtaking. However it has a range of serious flaws that stop it from being a classic and at times even made me shake my head in despair. The annoying thing is that many of these flaws seem to be down to the developers trying too hard.

I've never really been able to relate to the character of Lara Croft. A stunningly beautiful English toff who has had everything handed to her on a plate and with a skill set that MacGyver would be proud of, as a character she does little to engender a sense of sympathy. That didn't really matter much back in the old days, when she was a collection of low resolution polygons being chased by dinosaurs in a lost valley amongst South American tombs. Back then you may as well have tried to relate to Mario or Sonic as a character.


Of course things are different nowadays. Tomb Raider is a serious, grown up game, full of extremely realistic violence, murder, sacrifice, Big Questions, and emotions. As a result the game falls a little between two stools - it's lost the sense of fun and silliness that made the early games so enjoyable, and traded it in for a serious story, with serious characters and a serious plot (and absolutely no sense of humour whatsoever). The problem is that the story, characters and plot are not that great.
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Thursday, August 15, 2013

Is Everquest Next really the Next Everquest?

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So, third Everquest Next post in a row. Not bad for a game I still have many doubts about. Still I can't help but be excited by the potential that Storybricks and Voxel Farm bring to the table (it also helps I don't have much else to write about at the moment).

Still, the more I read about the game the more I find myself cooling on the idea of it. Not because of the tech or the systems, which so far sound interesting at the least and mind blowing at best, but because it doesn't really sound like an Everquest game. At all.

Is that a gun in your pocket or...
My concerns have really solidified over the last day or so with the release of the latest EQNext Roundtable question. The EQNext Roundtable is a series of polls where the developers are gauging opinion on features and mechanics. Here's the question:

"How do you feel about modern concepts like guns and Ninjas in EverQuest Next?"

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Tuesday, August 06, 2013

Standing on the shoulders of minnows

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Or, how SOE are using indie-game developers to build Everquest Next.

Now that the initial excitement over the announcement and reveal of EQ Next has died down a little I've already discussed some of the concerns I have about the game. However, there are a couple of areas that have me really interested and offer the greatest potential to offer something new.


In his reveal speech for EQ Next, Director of Development Dave Georgeson said that the game philosophy was about delivering three holy grails of MMO game design. Grail number one was the core game mechanics, and this is an area where SOE have plenty of experience. It's the last two "grails" that I want to discuss now however.
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Monday, August 05, 2013

A few thoughts on EQ Next

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Well, it's been a few days since the big reveal and everyone and their froglok has had their say. Now it's my turn, a little delayed because I was away all weekend. I'm not going to cover what was actually revealed here, that's been done in plenty of other places.


Before the reveal I'd been hearing some worrying things about the game. I'd been told that the only sandbox element was user-created content in the same way as EQII's Player Studio. What we were actually shown is potentially much, much more interesting than that, but there remain so many unanswered questions that I'm still unsure about how sandboxy the game actually will be.

My initial reaction after seeing the reveal was very positive, but since then I've calmed down and realised that SOE didn't actually tell us very much. In fact, they didn't really show any content at all, just a glorified tech demo. So, it's going to be very interesting to see how the game develops over the next year or two.
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Shiny!

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So, you've probably noticed the new blog design and layout by now. I hope you like it!

I decided to redesign the blog as I wanted a cleaner look that was less focused on a specific game or genre. I also took the opportunity to add a little more functionality as well.

If you find any bugs or compatibility issues please let me know.